On the losing side, it will prompt many to go off and buy premium tanks thinking this will be the solution to their problems (or lack of abilities). For those on the receiving end it really sucks but for the winning team its a is a quick easy game and on that team will be some newbies who possibly could make no impact whatsoever but feel great about themselves for the win. I think WG are happy to see 15-0 games or anything up to that. Your only option is to switch to playing a tank you can actively spot/dmg/kill and just heavily impact the flow of the game right from the opening - ie a carry tank! This is often a meta tank (either tech tree or premium) but can simply be the tank you yourself play the best in. So as Spacewolf alluded to and something i actively do, if I am in a period where I am getting team after team of awful games AND due to obtaining BP points I am in a purely "support" tank (eg Strv TD) then it is hard to impact a game when your flanks fall so fast and then it is say a 12 vs 1 situation. How do you think this game will end right from the outset? Take a look at the below screen capture of a game and you will see one team (mine) has the majority of players with 1k games or less whilst the other team has half of them with 30k games in plus experience. WG have no desire (in my opinion) to ever balance matchmaking by skill or even more importantly by something basic such as experience (games played). This is not on them, they are newbies - this is on WG for creating that environmentĢ. WG will sell anyone a premium tank to make money so you have 50 or 100 game players in their Lower and other tanks playing tier 8 without a clue on game mechanics, what functional role their tank plays, where to go on the map, how to read the game etc. As I always say, if i want to blow out my WR then play HK server tier 8 during the day - it is awful and this is in part to 2 major factors:ġ. In the short term however your stats can take a massive hit. Whilst I agree the long term stats are on the player and this is true to the extent that over a long period of time ALL players will receive "bad" teams as well as powerful roflestop teams.
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